﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class SunsetGlow : Weapon
{
    public SunsetGlow()
    {
        m_Price = 666;
        m_Type = ItemsType.WEAPON_MIDDLE_KINETICS_SUNSET_GROW;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        m_Speciality = Speciality.MAIN;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        ShutRange = 17;
        ShutVelocity = 14f;
        BulletFlyVelocity = 9;
        Damage = 600;
        TurnSpeed = 30f;
        m_DropRate = 0.01f;
        m_ShotErrorValueMax = 45;
        m_ShotErrorValueIncrement = 40f;
        Name = "夕阳红";
        Perview = "Textures/Weapon/WeaponMiddle/SunsetGlow";
        WeaponResource = "Perfabs/Weapon/Middle/SunsetGlow";
        BulletResource = "Perfabs/Bullet/SunsetGlow";
        m_FireAudioResouce = "Perfabs/Audio/Pang";
        m_Level = Level.LEVEL_MIDDLE;
        Description = "地球联合工程部制造，由地联二五仔研发的原型导弹，根据驾驶员的各种吐槽后改装的高爆炮弹。改装后的瞄准系统虽然依旧存在问题，但高速爆破武器实在太香了，地联部分作战队依旧把它视为主要作战武器。\n\"友军杀手，非酋噩梦\n\t---一位驾驶员如是的评价道";

    }
}